Calamidad Dorada

a decision based riddle game, with resource management elements.

About Our Game


In Calamidad Dorada you play as a spanish shipcrew returning to Spain from their endeavors.  Under their stolen treasures is a cursed Artifact. You as the player need to find out, which artefact is the cursed one to bring your party safely back to their home port. This game has been developed  by the student team Unemployed Crunchers

Our Team

Balthazar Lindsay

Game Designer


Production

Constantin Schmidt

Game Designer


System Design

Raja Kabierski

2D Lead Artist


User Interface

Amelia Rubin

2D Artist


Concept Artist

Caroline Buchmann

2D Artist


Environment Art

Lucas Mania

3D Artist


Texturing

Tim Friedmann

3D Artist


Animation

Martin Kabierski

Engineer


Monitoring

Gallery

Social

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